![]() ![]() ![]() Unlike Skyrim, there's like a meter everyone has that fills up when hit by a certain element and when that meter fills all the way, they're under that elemental condition until it slows goes back down and you have to fill it up again. ![]() For those who haven't played it, HZD elemental damage is also based around ice, fire, and electricity. Rather than being a primary source of damage, elemental damage was a utility more than anything. I like the way HZD handled elemental damage.
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